About the Role
NVIDIA is seeking a talented Intern Software Engineer to join our GPU Compiler team. This internship offers an unparalleled opportunity to contribute to the development of highly optimized compilers that translate high-level programming languages into efficient machine code for NVIDIA's state-of-the-art GPUs. You will work on various aspects of compiler design, implementation, and optimization, which may include front-end parsing, intermediate representation (IR) optimization, code generation, or performance analysis. This is a challenging and rewarding role for students passionate about compilers, computer architecture, and high-performance computing. You will collaborate with world-class engineers, gain deep insights into GPU architecture and software stack, and make a tangible impact on the performance of applications spanning AI, scientific computing, and graphics. Join us to help shape the future of parallel programming!
Responsibilities
- Contribute to the design and implementation of GPU compiler components
- Develop and optimize compiler passes for NVIDIA GPUs
- Work on front-end, intermediate representation (IR), or back-end code generation
- Assist in performance analysis and debugging of compiled code
- Participate in code reviews and team discussions
Requirements
- Currently pursuing a BS, MS, or PhD in Computer Science or a related field
- Strong programming skills in C++
- Familiarity with compiler design principles and data structures
- Understanding of computer architecture, especially GPU architectures
Qualifications
- Experience with LLVM or other compiler infrastructure
- Knowledge of parallel programming models (e.g., CUDA)
- Familiarity with performance profiling tools
- Previous coursework or projects in compilers or operating systems
Benefits
Not specified